AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on Android in the Middle East, Q3 2022
Discover the performance of the top 5 interactive story games on the Android platform in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top interactive story games on the Android platform in the Middle East showcased varying trends in downloads, revenue, and active user engagement. Here’s a closer look at their performance.
Save the Bro: Funny Choice saw a significant spike in weekly downloads, peaking at around 38K in mid-July before experiencing a decline, ending the quarter with approximately 12.7K downloads. Active users mirrored this trend, starting at 10K in late June, peaking at around 40.1K in late July, and closing the quarter at 16.1K. Revenue remained minimal throughout the quarter, with only a few sporadic earnings, peaking at $6 in mid-July.
ملكة الموضة | لعبة قصص و تمثيل maintained a relatively steady performance in terms of revenue, ranging from $614 to $1.3K weekly. Downloads started strong at 9.8K in late June, peaking at 14.5K in late July, but gradually declined to 5K by the end of September. Active users showed a slight downward trend from 122K in late June to 100.5K by the end of the quarter.
Baby Life 3D! experienced a notable rise in downloads, starting at 2.5K in late June and surging to 8.1K in early September before dropping to 469 by the end of the month. Active users saw a similar upward trajectory, rising from 28.6K in late June to a peak of 40K in early September, and closing the quarter at 30K.
Detective Masters showed a gradual increase in weekly downloads, from 405 in late June to a peak of 4K in mid-August, ending the quarter at 2.7K. Active users followed a corresponding pattern, increasing from 2.8K in late June to a high of 9.1K in mid-August, and finishing the quarter at 8.5K.
Journeys: Romance Stories exhibited stable revenue growth, peaking at $163 in late August. Downloads fluctuated slightly, starting at 2.8K in late June, peaking at 3.2K in early July, and ending the quarter at 1.9K. Active users remained relatively stable, starting at 30.2K in late June and concluding the quarter at 28.1K.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.